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How To Use Gamification To Improve CX In Your Contact Centre

Call Design

Ensuring agents are trained to the highest standard and represent the company’s personality, values, and characteristics in all communication remains paramount to a successful customer service model and company success but also by investing in upskilling your staff, they feel motivated and engaged. Average speed to answer.

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3 Performance-Boosting Benefits of Contact Center Gamification

Playvox

Is gamification the right choice for your contact center? Gamification is no longer a buzzword. The Psychology Behind Gamification. Gamification drives employee behavior to achieve organizational objectives and reach the level of self-actualization. Are your employees excited to come to work each and every morning?

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ROBUST KNOWLEDGE MANAGEMENT SYSTEMS CAN CUT COSTS

CCNG

When the customer finally gets a hold of a live person, the agent needs to calm down the frustrated customer before they can help them. Meanwhile, the time of handling that call is increasing, which impacts staffing levels, meaning more people must wait for an agent. This can add another 30 to 45 seconds to the call.

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Leverage Gamification to Level Up Customer Support

Noble Systems

Moreover, 63% are willing to share more personal information and opinions when a company provides a great experience. Average Handle Time (AHT). AHT is a metric for the average length of a transaction – from the time the call was initiated to the time it is resolved including hold time, talk time and after work time.

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Advance Collections and Debt Recovery with Gamification

Noble Systems

To make the process less stressful on collectors and ultimately a more pleasant experience for consumers, many institutions are using gamification in their contact centers. Defining the key performance indicators (KPIs) in each of these areas will help you determine what to reward through gamification. Clear Communication.

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Leverage Gamification to Level Up Call Center Service and Support

Noble Systems

Moreover, 63% are willing to share more personal information and opinions when a company provides a great experience. Average Handle Time (AHT). AHT is a metric for the average length of a transaction – from the time the call was initiated to the time it is resolved including hold time, talk time and after work time.

article thumbnail

Advance Collections and Debt Recovery with Gamification

Noble Systems

To make the process less stressful on collectors and ultimately a more pleasant experience for consumers, many institutions are using gamification in their contact centers. Defining the key performance indicators (KPIs) in each of these areas will help you determine what to reward through gamification. Clear Communication.