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ROBUST KNOWLEDGE MANAGEMENT SYSTEMS CAN CUT COSTS

CCNG

Meanwhile, the time of handling that call is increasing, which impacts staffing levels, meaning more people must wait for an agent. DO MORE WITH LESS There is a difference between a knowledge base and knowledge management systems. A knowledge management system can be used with all agent channels and should have an AI component.

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How To Use Gamification To Improve CX In Your Contact Centre

Call Design

Gamification changes the game in the agent training space. Allowing contact centre managers to accommodate a more extensive range of learning styles provides a better guarantee of keeping staff engaged and learning. A recent study has shown that companies enjoy a 700% conversion rate when using gamification within their workplace.

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3 Performance-Boosting Benefits of Contact Center Gamification

Playvox

Is gamification the right choice for your contact center? Some of the reasons driving disengagement include pay, industry, management, and company culture. Gamification is no longer a buzzword. The Psychology Behind Gamification. Why Does Gamification Work? Maslow’s Hierarchy of Needs Five Stage Pyramid.

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Young Energy Improves Average Handle Time (AHT) and Motivates Contact Center Agents

NICE inContact

In fact, implementing NICE inContact CXone has resulted in significant improvements in everything from average handle time (AHT) to average speed of answer (ASA) to quality assurance scores. Even sales increased as a residual benefit! Issues are identified and addressed immediately.

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Leverage Gamification to Level Up Customer Support

Noble Systems

It is important for managing these frontline workers more efficiently, reducing cost and increasing agent satisfaction which in turn can impact sales and customer retention. Average Handle Time (AHT). The calculation for AHT is: talk time + hold time + after work time / total number of calls.

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Boost Productivity with the “Right” Contact Center KPIs and Gamification

Noble Systems

Service level measures the percentage of calls that are answered within a specific time period. Managers should set the desired threshold for agents and teams. Agents taking too much time dallying between calls needs to be dealt with through coaching and setting expectations. Average Handle Time (AHT).

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Getting Gamification Right

Customer Interactions

Gamification is much more than rewards and badges; for any gamification project to succeed, an organization needs to align the goals of players with those of the business itself. Large-scale, successful workplace gamification needs to be adaptable and serve a real purpose.