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Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? billion by 2030. billion by 2032. annually , reaching about USD 348.41

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Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. Enhanced self-management: the patient mobile app can help patients track their symptoms, adherence to treatment, and other health metrics. They can also provide educational resources and personalized guidance to help patients manage chronic conditions. It translates to a CAGR of 15.8%

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4 Suggestions to Help Prepare for the Millennial Tsunami

Noble Systems

Regardless what call you them they are nearly 98 million young adults born between 1980 and 2000 and by 2020 they will represent nearly 50% of the workforce, by 2030 as much as 75%. A growing trend with employers is modifying their traditional approach with how they are managing their workforce.

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How Conversational AI Is Transforming the Agent Experience in Contact Centers

Balto

Adding gamification to the mix provides a built-in recognition system that gives everyone a pat on the back they deserve. AI tools also help supervisors and contact center managers. It’s no longer necessary for managers to spend hours listening in on calls and identifying areas of improvement.