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Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? billion by 2030. billion by 2032. annually , reaching about USD 348.41

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Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. Gamification elements, rewards, and social features can motivate patients to continue their treatment plans and adopt healthy behaviors. The global healthcare IT market is growing, poised to reach $1.8 It translates to a CAGR of 15.8% from 2024, fueled by several trends, including the use of smartphones.

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4 Suggestions to Help Prepare for the Millennial Tsunami

Noble Systems

Regardless what call you them they are nearly 98 million young adults born between 1980 and 2000 and by 2020 they will represent nearly 50% of the workforce, by 2030 as much as 75%. Here come the Millennials, also known as Next Gen and the Baby-On-board Generation. Millennials are quite different then any generation before them.

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How Conversational AI Is Transforming the Agent Experience in Contact Centers

Balto

Adding gamification to the mix provides a built-in recognition system that gives everyone a pat on the back they deserve. Looking to the future, Balto published predictions on what contact centers could look like in 2030. In combination, these tools not only streamline operations but elevate the position of today’s agents.