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Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? The growing impact of technology in education is evident in market trends.

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Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. They can also provide educational resources and personalized guidance to help patients manage chronic conditions. Gamification elements, rewards, and social features can motivate patients to continue their treatment plans and adopt healthy behaviors. It translates to a CAGR of 15.8%

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4 Suggestions to Help Prepare for the Millennial Tsunami

Noble Systems

Regardless what call you them they are nearly 98 million young adults born between 1980 and 2000 and by 2020 they will represent nearly 50% of the workforce, by 2030 as much as 75%. Here come the Millennials, also known as Next Gen and the Baby-On-board Generation. Millennials are quite different then any generation before them.