Remove 2013 Remove Best practices Remove Customer Service Remove Gamification
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Contact Center Trends 2021: The CX Watershed

Fonolo

That includes our experience as customers. Modern consumers are no longer willing to accept poor customer service. More than 80% of customers now say the experience a company provides is as important as its products. . More than two-thirds of service providers will move their contact centers to the cloud in 2020.

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A Verint Gamification Success Story

Verint

Verint launched its gamification solution as part of its customer engagement optimization suite back in 2013. Using this solution, Verint recently deployed a gamification program in its EMEA sales organization. Using this solution, Verint recently deployed a gamification program in its EMEA sales organization.

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CX FORUMS: 2019 Keynote Speakers

Livepro

Topic: ‘AI for Customer Service’. Todd Gorsuch is an industry innovator with over two decades of experience leading, managing and growing large customer service and technology outsourcers. Luke Jamieson | Head of CX and EX at Customer Driven. Topic: ‘Leveling up your organisation with gamification’.

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CX FORUMS: 2018 Key Note Speakers

Livepro

Luke Jamieson | Head of Service Centre at First State Super. Topic: ‘Engaging the team on the Balanced Score Card through Gamification’. Luke Jamieson is a Leader in Customer and Employee Experience, is well-versed in Omni-Channel implementation and transformation. of Transports Customer Experience Steering Committee.