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Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? billion by 2030. billion by 2032. annually , reaching about USD 348.41

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Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. They can also provide educational resources and personalized guidance to help patients manage chronic conditions. Gamification elements, rewards, and social features can motivate patients to continue their treatment plans and adopt healthy behaviors. It translates to a CAGR of 15.8%