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Gamification in Higher Education: Tapping into Student Motivation and Engagement

Comm100

Gamification is quickly becoming part of our everyday lives. In fact, the global gamification market size is projected to surpass $116.68 Gamification makes learning more fun and helps students pay attention better. What is Gamification? billion by 2030. billion by 2032. annually , reaching about USD 348.41

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Patient Engagement Mobile Apps: On Guard of Health

CSM Magazine

trillion by 2030. Gamification elements, rewards, and social features can motivate patients to continue their treatment plans and adopt healthy behaviors. Feedback and surveys: gather patient feedback to improve the app and healthcare experience. The global healthcare IT market is growing, poised to reach $1.8